Create. Mod. Play.

Take your game server to the next level

Features

uMod's focus is on modularity and extensibility. The core is highly abstracted and loosely coupled, and could be used to mod any game that uses the .NET Framework or Unity engine, with support for C++ and Unreal powered games on the way.

Open Source

uMod is 100% open source! You can check it out on GitHub and even contribute new features and fixes that you'd like to see included.

Fast Updates

New builds are ready to go for each new game server update usually within an hour or less depending on the game!

Easy to Use

Writing your own plugins is easy! uMod enables you to bring your ideas into games using the easy to learn C# (CSharp) language.

Great Support

Our friendly community staff and members are knowledgeable and readily available to help as needed. Ask away!

Got a minute? Try it, it's free!

Explore what your server could be, give your players more.

FAQ

Got a question? No worries! We've got answers to many of the common and frequently asked questions. If you don't see an answer, don't be afraid to ask!

What is the uMod project?

uMod is essentially what Oxide was planned to be: advanced self-patching (no bundles), an extended universal API, extensive documentation, support for additional games, a new home, and more.

What is the Oxide mod?

Oxide is a mod project that started in late 2013, which was originally only for Rust. Basic support was later added for other Unity and .NET games as well as support for other programming languages.

What will happen to Oxide and OxideMod.org?

Oxide and oxidemod.org will still be used and remain open during the transition to uMod and umod.org.