Features
uMod's focus is on modularity and extensibility. The core is highly abstracted and loosely coupled, and could be used to mod any game that uses the .NET Framework or Unity engine, with support for C++ and Unreal powered games on the way.
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What is the uMod project?
uMod is essentially what Oxide was planned to be: advanced self-patching (no bundles), an extended universal API, extensive documentation, support for additional games, a new home, and more.
What is the Oxide mod?
Oxide is a mod project that started in late 2013, which was originally only for Rust. Basic support was later added for other Unity and .NET games as well as support for other programming languages.
What will happen to Oxide and OxideMod.org?
Oxide and oxidemod.org will still be used and remain open during the transition to uMod and umod.org.